Jun 13 2013
Jun 10 2013
Diigo Links 06/10/2013
Nov 29 2012
Diigo Links 11/29/2012
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Ethnography – Wikipedia, the free encyclopedia
“The typical ethnography is an holistic study[6][7] and so includes a brief history, and an analysis of the terrain, the climate, and the habitat. In all cases it should be reflexive, make a substantial contribution toward the understanding of the social life of humans, have an aesthetic impact on the reader, and express a credible reality. It observes the world (the study) from the point of view of the subject (not the participant ethnographer) and records all observed behavior and describes all symbol-meaning relations using concepts that avoid casual explanations.”
Aug 02 2012
Diigo Links 08/02/2012
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Bartle Test – Wikipedia, the free encyclopedia
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The Bartle Test of Gamer Psychology is a series of questions and an accompanying scoring formula that classifies players of multiplayer online games (including MUDs and MMORPGs) into categories based on their gaming preferences. The test is based on a 1996 paper by Richard Bartle[1] and was created in 1999–2000 by Erwin Andreasen and Brandon Downey.[2][3][4] Although the test has met with some criticism[5] for the dichotomous nature of its question-asking method, the test has been taken by a large number of computer game players.[6] As of October 2011, the test had been taken over 700,000 times.[7]
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Bartle’s Original 4 Player Types | Game Analytics
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Richard Bartle researched player behavior in Multi-User Dungeon (MUD) games in 1996 and classified players into four general categories of motivation (1996). Two player types focus on the player’s relationship with the game’s environment. The first, Achievers, enjoy acting in the game, scoring points and winning the game. The second, Explorers, are motivated by interaction and wish to learn about how a game functions. Bartle’s other player types focus on the social aspects of MUDs and include Socializers, who interact with other players, and Killers, who impede on other players in a game (for example killing another player or helping another player without being asked).
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Jul 04 2012
Diigo Links 07/04/2012
May 29 2012
P2PU: Webmaking 101
As I mentioned in a prior post, I’m exploring Peer-to-Peer University and examining its efficacy in delivering professional development. While I’ve seen and explored a number of “learning management systems”, something feels different about P2PU and I still can’t quite put my finger on it.
That said, this particular post is in response to a challenge I took called Webmaking 101, where I was asked to hand write (yes, that analog function that humans are still capable of) HTML and take a picture of it to prove it. Now, I’ve been coding with HTML since the mid-90′s so this wasn’t a test of my skill as much my examination of a scaffolded approach to learning and development. So without further ado, here is the fuzzy webcam shot of my rendition of the HTML code presented in the challenge.
May 26 2012
P2PU – Peer-to-Peer University: A system for peer led professional development
While doing research into the OpenBadges movement, my Google Search presented a link identified as a “challenge” on a site I had not yet heard of, P2PU. As I explored, started, and then quickly completed, the challenge presented by a fellow educator, Leah MacVie, I found myself growing increasingly curious about this new environment, and it’s potential for delivery PD.
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Currently, I am exploring the Webmaking 101 Challenge. The current task is to “Write a magnificent blog post.” While not exactly magnificent, this particular post is a way for me to reflect openly on the ideas percolating in my mind. Which makes me think, “Mmm… coffee!” But I digress.
If you spend any time exploring this site, you’ll get a sense for who I am. But check out my digital footprint and you’ll see that I am a rather diverse, and some would say unique, individual.
- johnericmartin.com
- jemartin.com
- flickr.com/photos/edventures
- twitter.com/edventures
- plurk.com/edventures

