Nov
29
2012
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Ethnography – Wikipedia, the free encyclopedia
“The typical ethnography is an holistic study[6][7] and so includes a brief history, and an analysis of the terrain, the climate, and the habitat. In all cases it should be reflexive, make a substantial contribution toward the understanding of the social life of humans, have an aesthetic impact on the reader, and express a credible reality. It observes the world (the study) from the point of view of the subject (not the participant ethnographer) and records all observed behavior and describes all symbol-meaning relations using concepts that avoid casual explanations.”
tags: ethnography wikipedia digex
Posted from Diigo. The rest of my favorite links are here.
Nov
24
2012
Posted from Diigo. The rest of my favorite links are here.
Nov
08
2012
Posted from Diigo. The rest of my favorite links are here.
Nov
07
2012
Posted from Diigo. The rest of my favorite links are here.
Aug
02
2012
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Bartle Test – Wikipedia, the free encyclopedia
tags: player types analytics gamer vgdev gamification
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The
Bartle Test of Gamer Psychology is a series of questions and an accompanying scoring formula that classifies players of
multiplayer online games (including
MUDs and
MMORPGs) into categories based on their gaming preferences. The test is based on a 1996 paper by
Richard Bartle[1] and was created in 1999–2000 by Erwin Andreasen and Brandon Downey.
[2][3][4] Although the test has met with some criticism
[5] for the
dichotomous nature of its question-asking method, the test has been taken by a large number of computer game players.
[6] As of October 2011, the test had been taken over 700,000 times.
[7]
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Applying Bartle’s Player Types to Customer Loyalty Design | Andrew Kinnear – Digital Marketing Toronto
tags: player types game analytics gamer vgdev
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Bartle’s Original 4 Player Types | Game Analytics
tags: player types game analytics gamer vgdev
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Richard Bartle researched player behavior in Multi-User Dungeon (MUD) games in 1996 and classified players into four general categories of motivation (1996). Two player types focus on the player’s relationship with the game’s environment. The first, Achievers, enjoy acting in the game, scoring points and winning the game. The second, Explorers, are motivated by interaction and wish to learn about how a game functions. Bartle’s other player types focus on the social aspects of MUDs and include Socializers, who interact with other players, and Killers, who impede on other players in a game (for example killing another player or helping another player without being asked).
Posted from Diigo. The rest of my favorite links are here.
Jul
04
2012
Posted from Diigo. The rest of my favorite links are here.
May
29
2012
As I mentioned in a prior post, I’m exploring Peer-to-Peer University and examining its efficacy in delivering professional development. While I’ve seen and explored a number of “learning management systems”, something feels different about P2PU and I still can’t quite put my finger on it.
That said, this particular post is in response to a challenge I took called Webmaking 101, where I was asked to hand write (yes, that analog function that humans are still capable of) HTML and take a picture of it to prove it. Now, I’ve been coding with HTML since the mid-90′s so this wasn’t a test of my skill as much my examination of a scaffolded approach to learning and development. So without further ado, here is the fuzzy webcam shot of my rendition of the HTML code presented in the challenge.

May
26
2012
While doing research into the OpenBadges movement, my Google Search presented a link identified as a “challenge” on a site I had not yet heard of, P2PU. As I explored, started, and then quickly completed, the challenge presented by a fellow educator, Leah MacVie, I found myself growing increasingly curious about this new environment, and it’s potential for delivery PD.
~|~
Currently, I am exploring the Webmaking 101 Challenge. The current task is to “Write a magnificent blog post.” While not exactly magnificent, this particular post is a way for me to reflect openly on the ideas percolating in my mind. Which makes me think, “Mmm… coffee!” But I digress.
If you spend any time exploring this site, you’ll get a sense for who I am. But check out my digital footprint and you’ll see that I am a rather diverse, and some would say unique, individual.
Yes, I’m a geek. But I’m also an educator, a father, and an advocate for lifelong learning. I look at what Mozilla is doing with their Webmaker and OpenBadges initiative and want to apply it to education. I want the educational system to be better for my kids, and someday for their own. I’ve worked in higher ed, high school and now middle/elementary school. I’ve seen things that worked but I also see us doing a lot of the same thing, calling it something new, and saying we’ve “changed education.” I’m looking to cultivate a group of people who actually want to build something new. Hacking the system, the maker movement applied to EDU. That’s my dream.
May
24
2012
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P2PU | Open Badges 101
tags: edubadges badge
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Earn a badge, issue a badge « Lonely Lion
tags: badge edubadges
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Erin Knight – Mozilla Open Badgeson Connected Learning – live streaming video powered by Livestream
http://livestre.am/1VNFr
tags: mozilla maker badges edubadges
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Video Game-Maker Badges
tags: edubadges badges maker videogame
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Maker Badges
tags: edubadges badges maker
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Fab Lab Maker Badges
tags: edubadges badges maker
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Robotics – MeritBadgeDotOrg
tags: edubadges badges maker scout robotics meritbadge
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Time For Girl Scouts and Boy Scouts 2.0? | MAKE
Badges for achievements outside of scouts
tags: edubadges badges maker scouts
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“leaderboards” for skills
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Merit badges go hand-in-hand with scouting (Boy and Girl Scouts). What a great way to show and share something a kid has learned, and therefore earned. Earn enough and you’ve got a sash filled with skills.
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- Merit badges go digital: Boy and Girl Scouts award badges on their own social network(s).
- Earn a badge online? It’s on Tumblr, Tweeted, added to Facebook/Google+ profiles.
- Skill building: Use Google+ Hangouts to learn skills from troop leaders in other locations.
- Nationwide leaderboard: Kids compete to earn the most skills over time.
- Khan Academy for merit badges: Every video is online, every manual to earn a badge is a wiki. Merit badges go open source.
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- New badges, the maker set: 3D printing, laser cutting, microcontrollers (Arduino), bio-hacking, programming (HTML 5, app dev, Linux, Processing, etc), educational UAVs, soldering.
- A new distributed “troop” that’s virtual, based on interests, not geography.
- Kickstarter for Girl Scouts. They’re training girls to be the ultimate business persons with these cookies, so why not make it possible for other businesses to come out of the Girl Scouts?
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- Millions of kids are using iPhones and iPads, so an app that keeps track of their merit badges and ways to earn more of the digital ones.
- “Mobile app/digital” versions of badges: It should be possible to check into skills just like checking into a location. There are privacy and location issues, more so with kids, but this is the world we’re in now. Every kid has a supercomputer with them, so maybe we can work toward figuring out ways to celebrate skill earning with them. There’s already an official Girl Scout Cookie App in iTunes (above).
- Uniforms can be optional, but wearing something you made should be mandatory, from wearable electronics to fashion.
- Which org will have the most repositories in GitHub? Girl Scouts or Boy Scouts? In the future, your repos and forks are all that matter.
- Girl Scouts and Boy Scouts partner with hackerspaces, makerspaces, TechShop, Maker Faires, and FabLabs to have on-site workshops to earn badges and skills. Every Girl Scout should have access to a discounted membership at TechShop if there’s one in their area.
- Or, go one step further, the local Girl/Boy Scout Troop IS a membership-based hackerspace for kids.
Posted from Diigo. The rest of my favorite links are here.
Oct
11
2011
Posted from Diigo. The rest of my favorite links are here.