This edition of Diigo Links is brought to you courtesy of the MIT OpenCourseware Initiative. The following links are courses that I’ve culled that speak to a number of interests I have, particularly in the areas of anthropology/ethnography, digital media and social software.
Enjoy!
MIT OpenCourseWare | Writing and Humanistic Studies | 21W.785 Communicating in Cyberspace, Fall 2003 Annotated
MIT OpenCourseWare | Writing and Humanistic Studies | 21W.784 Becoming Digital: Writing About Media Change, Fall 2005 Annotated
MIT OpenCourseWare | Science, Technology, and Society | STS.360 Ethnography, Spring 2003
- This course is a practicum-style seminar in anthropological methods of ethnographic fieldwork and writing. Depending on student experience in ethnographic reading and practice, the course is a mix of reading anthropological and science studies ethnographies; and formulating and pursuing ethnographic work in local labs, companies, or other sites.
- post by edventures
- This team-taught subject is for doctoral students working on emerging
technologies at the interface of technology, policy and societal
issues. It integrates concepts of research strategy and design from a
variety of disciplines. The class addresses problem identification and
formulation of research topics, the role of qualitative and
quantitative research methods, and the use of various data collection
techniques. Coursework focuses on students’ thesis proposals,
faculty-student study panels, critical evaluation of research design,
and ethical issues in conducting research and gathering data. - post by edventures
MIT OpenCourseWare | Anthropology | 21A.750J Social Theory and Analysis, Fall 2004
- This course presents a survey of social theory from the 19th century to the present. The focus is on (a) the social grounds from which the theory arises; (b) the utility and limitations of older theories for current conditions; (c) the creation of new theory out of contemporary conditions; (d) sciences and technologies as the infrastructures upon which social institutions depend, are shaped, and shape.
- post by edventures
- This course considers the interaction between law, policy, and technology as they relate to the evolving controversies over control of the Internet. In addition, there will be an in-depth treatment of privacy and the notion of “transparency” — regulations and technologies that govern the use of information, as well as access to information. Topics explored will include:
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Legal Background for Regulation of the Internet
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Fourth Amendment Law and Electronic Surveillance
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Profiling, Data Mining, and the U.S. PATRIOT Act
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Technologies for Anonymity and Transparency
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The Policy-Aware Web
- post by edventures
- Aim is to analyze important current events for what they reveal about
the nature and working of our technological world. Starting point is
connection between technology and terrorism. Subject also explores how
a human-built world can foster insecurity and danger, and how human
beings respond. Many invited guests help develop a strong
interdisciplinary approach (science, engineering, social science,
humanities). Topics include technological risk and remediation,
sociotechnical systems, imagination of disaster, technology and
identity, technology and religion, technology and education, and
technology and trust. - post by edventures
MIT OpenCourseWare | Comparative Media Studies | CMS.610 Media Industries and Systems, Spring 2006
- This course examines the interplay of art, science, and commerce shaping the production, marketing, distribution, and consumption of contemporary media. It combines perspectives on media industries and systems with an awareness of the creative process, the audience, and trends shaping content. There will be invited discussions with industry experts in various subject areas. - post by edventures
MIT OpenCourseWare | Media Arts and Sciences | MAS.966 Digital Anthropology, Spring 2003
- Digital Anthropology is a Spring 2003 applied social science and media arts seminar, surveying the blossoming arena of digital-artifact enabled experimental sociology/anthropology. We will emphasize on both (a) Technology Testbeds – systematically deploying research lab prototypes and corporate pre-production products in a sample human organizational population and carefully observing the social consequences, and (b) Sociometrics – using digital artifacts to better observe and measure the complex social reality of interesting human systems. - post by edventures
MIT OpenCourseWare | Media Arts and Sciences | MAS.965 Social Visualization, Fall 2004
- Millions of people are on-line today and the number is rapidly growing - yet this virtual crowd is often invisible. In this course we will examine ways of visualizing people, their activities and their interactions. Students will study the cognitive and cultural basis for social visualization through readings drawn from sociology, psychology and interface design and they will explore new ways of depicting virtual crowds and mapping electronic spaces through a series of design exercises. - post by edventures
- This course explores the potential impact of modern technologies on the school reforms debate. The first part of the course provides an overview of the current state of the school reform debate and reviews the ideas in the progressive school reform movement, as well as examining the new public charter school in Cambridge as a case study. The second part of the course requires critical study of research projects that hold promise as inspirations and guidelines for concrete multidisciplinary activities and curriculum for progressive charter schools. The course concludes with a discussion of the challenges in scaling the successful innovations in school reform to new contexts. - post by edventures
- The nature of human identity - how we think of ourselves, how we perceive others - is a mutable concept, changing with the rise and fall of religious beliefs, social mores, philosophical theories. Today, we live in a world in which science and technology are among the most powerful forces reshaping our culture - and thus our definitions and perceptions of identity. In this seminar, we will examine the impact of science and technology on identity. - post by edventures
- This course examines the philosophical and theoretical foundations of constructionism as a paradigm for formulating and evaluating new theories for learning and approaches to education. One of the goals of this course is to help new learning researchers situate their work within the constructionist framework through readings and projects that will focus on the rich interplay between the process of knowledge construction and the development and co-evolution of ideas, learners, tools, and contexts. - post by edventures
MIT OpenCourseWare | Media Arts and Sciences | MAS.961 Designing Sociable Media, Spring 2001
- This course is about social life in the on-line world. Its focus is on how the design of the interface influences people’s interactions with each other and shapes the cultural mores and structures they develop. We will examine the ways social cues are communicated in the real and the virtual world, discuss the limits imposed upon on-line communities by their mediated nature, and explore directions that virtual societies can take that are impossible for physical ones. - post by edventures
MIT OpenCourseWare | Media Arts and Sciences | MAS.961 Ambient Intelligence, Spring 2005
- This course will provide an overview of a new vision for Human-Computer Interaction (HCI) in which people are surrounded by intelligent and intuitive interfaces embedded in the everyday objects around them. It will focus on understanding enabling technologies and studying applications and experiments, and, to a lesser extent, it will address the socio-cultural impact. Students will read and discuss the most relevant articles in related areas: smart environments, smart networked objects, augmented and mixed realities, ubiquitous computing, pervasive computing, tangible computing, intelligent interfaces and wearable computing. Finally, they will be asked to come up with new ideas and start innovative projects in this area. - post by edventures
- This course explores how new technologies can help people learn new things in new ways. It analyzes principles and strategies underlying the design of innovative educational technologies and creative learning environments, drawing on specific case studies such as the LEGO Programmable Brick and Computer Clubhouse after-school learning centers. The course will include hands-on activities, analyses of learning experiences, and design of new tools and activities. - post by edventures
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